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  Ask from newbie
Posted by: Janeple - 01-31-2026, 03:26 AM - Forum: Arduino or Raspberry Pi, Python coding to go with gaming - Replies (1)

Maybe you know similar resources?
<a href=https://nejlepsiceske.com/neterapay-casino/>casino neterapay</a>

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  Accounts deleted
Posted by: matencio - 01-17-2026, 03:11 PM - Forum: Introduce Yourself - Replies (1)

I have deleted all accounts because I moved to a different server company and was spammed with hundreds of fake registrations. If you want to reopen your account, please contact me here.

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  Дом 4-х комн., 255м2 со всеми удобствами.
Posted by: KennethPat - 08-22-2025, 05:45 AM - Forum: Introduce Yourself - Replies (48)

Продаётся дом кирпично-блочный со всеми коммуникациями и мебелью .
Заезжай и живи !
Имеется гараж в цокольном этаже.
В шаговой доступности продуктовый магазин, детский сад, речка, лес.
Общая площадь здания 255м2,общая площадь жилого дома 120.5м2,жилая площадь 67.7м2,объём здания 845м3.
Приусадебный участок 10 соток.
Цена договорная.
р.Беларусь


[Image: 9cxxor3.jpeg]


Смотреть (если не открывается используйте VPN)

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  Южный Парк 1997
Posted by: MichaelUsame - 07-28-2025, 03:40 PM - Forum: Arduino or Raspberry Pi, Python coding to go with gaming - Replies (11)

Всем привет!
Меня зовут Елисей и я обожаю смотреть онлайн мультсериал Южный Парк на сайте https://southpark-online.com
Там много интересных серий, которые Вам понравятся.
Присоединяйтесь!

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Heart New Wargame book. Here is a scenario. Try it with your system
Posted by: matencio - 04-18-2025, 09:08 PM - Forum: One Hour and One Hour Skirmish type wargames - Replies (1)

Mission 7: Tunis – Final Push
Date: May 6, 1943
Location: Approaches to Tunis, Tunisia
Issuing Command: 1st Infantry Division HQ
Weather: Clear, slight wind, warm
TOP SECRET — Memorize and destroy by fire.


? 1. INFORMATION
Axis forces are retreating, but still hold positions in the city’s outer limits. The 1st Infantry Division is assigned to clear the road and push into Tunis.
G2 believes the defenders are disorganized but warns of mines and last-ditch resistance.

? 2. INTENTION
Break through the final enemy lines and secure the western entrance of Tunis.

? 3. METHOD
  • Use combined arms: infantry advance supported by armor
  • Engineers to clear path through suspected minefield
  • Occupy buildings for fire support before moving forward

⚙️ 4. ADMINISTRATION
Suggested U.S. Force:
  • 1 Rifle Platoon (2 squads)
  • 1 Tank (Sherman)
  • 1 Engineer Team
  • 1 Officer
German Defense (roll 1D6):
  • 1–2: 1 Squad + MG
  • 3–4: Add Tank Hunter team and roadblock
  • 5–6: Add 1 Panzer III and off-map mortar support every 3 turns

? 5. INTERCOMMUNICATION
  • Infantry radios with tank commander
  • Red flare = armor halt, Green = advance, Yellow = retreat

?️ OUTCOME
Victory: Tunis is entered. Axis forces begin full retreat. North Africa campaign ends in Allied victory.
Failure: Axis lines hold, delaying entry and allowing evacuation of personnel and equipment.
? Use Appendix A7 – Tunis Outskirts Map for setup

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  Creating a RPG like the TV Show, Supernatural.
Posted by: matencio - 02-18-2025, 09:54 PM - Forum: Overview of the game - Replies (9)

I wanted to create this like the show and make it free to anyone wanting to play. Any and all ideas will be welcome. 

My idea for the rules are to use the rules from James Bond-007. It has modern vehicles, weapons and fits into our time better than most fantasy games. Movement is good and it's not too far off the beaten track.

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  Missing in action
Posted by: matencio - 01-25-2025, 03:03 PM - Forum: One Hour and One Hour Skirmish type wargames - No Replies

Hello all,
I regret that I have been missing for a while. My wife has Stage 4 cancer and we have been engaged in her recovery. Please be understanding at this time. I am checking in as time permits. If someone would like to be a moderator, I would greatly appreciate your help during this trying time. Thank you all for your kindness and understanding.
Mike

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  What is your favorite wargame publication? Why?
Posted by: matencio - 12-04-2024, 04:54 PM - Forum: One Hour and One Hour Skirmish type wargames - No Replies

Sorry for not being on here for awhile. My wife is diagnosed with Stage 4 Cancer and it's been crazy with tests, surgeries, and the like.

What is your favorite wargame publication/book/rules set? 
Why?
What would you change?

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  Is anyone familiar with these authors?
Posted by: matencio - 10-31-2024, 12:02 AM - Forum: One Hour and One Hour Skirmish type wargames - Replies (1)

If you have read or used these authors' wargame rules, 

Start with a score of 1 to 10 with 1 being horrible and 10 being the best rule book you've ever used for wargaming. Then write the reason you chose this number. The good, bad, and what could have been included to make the rule set better or shouldn't be in the rules at all.

  • John Lambshead
  • Neil Thomas
  • Lee Fox-Smith
  • William Sylvester
  • Matthew Sutton-O'Connor
  • David Heading
  • Bob Cordery
  • Mark Lord
  • Patrick Todoroff
  • Frederick Silburn-Slater
  • Daniel Mersey
  • David Bonk
  • Gerry David Wills
  • Frederic Moyersoen? It might be a typo, Moyerson
  • Will Nesbitt
  • Donald Featherstone
  • Henry Hyde
  • Joseph A. McCullough
  • Jim Webster

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  Customizable Electronic Card Deck
Posted by: matencio - 10-30-2024, 05:47 PM - Forum: Arduino or Raspberry Pi, Python coding to go with gaming - Replies (8)

Here's an Arduino project to create an electronic card deck. It reduces the deck each time you take a card so you won't have the same card reappearing. It is customizable for any game you want to create, and it's easy to build. 

==================================================================================
I made the suits Tan, Brown, Olive Green, and Black. You can change them to whatever you want. The cards are also numbered 1 to 10 and have three generals to separate them (Jack, Queen, King). All of the Generals count as ten points.

The images (

Code:
tan.png
,
Code:
brown.png
,
Code:
olive_green.png
,
Code:
black.png
) should be around 150 pixels wide by 200 pixels tall to match the code's resizing dimensions.
If the images are larger or smaller, the script will resize them to 150x200 pixels, but starting with images of similar dimensions will ensure they display well and maintain quality.
Suggested Image Dimensions:
  • Width: 150 pixels
  • Height: 200 pixels
Make sure each image clearly shows the suit or symbol so it's easily recognizable when displayed in the application.

============================================================================
INSTRUCTIONS ARE BELOW, PAST THIS INTO THE EDITOR> DON'T DELETE THE INSTRUCTIONS. They won't show when there's a # in front of the sentence.

=============================================================================

import random
import tkinter as tk
from PIL import Image, ImageTk

import random
import tkinter as tk
from PIL import Image, ImageTk

# Step-by-Step Instructions for a non-coders to Build This Project

# Parts List:
# 1. Computer with Python installed
# 2. Tkinter library (comes with Python)
# 3. PIL (Pillow) library for image handling (install with: pip install Pillow)
# 4. Images of cards saved in an 'images' folder:
#    - tan.png
#    - brown.png
#    - olive_green.png
#    - black.png

# Assembly Instructions for the Coding Project

# Step 1: Install Python and Libraries
# - First, install Python from the official website (https://www.python.org/downloads/).
# - Once Python is installed, open the Command Prompt (Windows) or Terminal (Mac/Linux).
# - Install the PIL (Pillow) library by typing the following command and pressing Enter:
#  pip install Pillow

# Step 2: Set Up the Folder Structure
# - Create a new folder on your computer where you will save your game files. You can name it something like 'CardDrawingGame'.
# - Inside this folder, create another folder named 'images'.
# - Save the images of the cards inside the 'images' folder. The images should have the following names:
#  - tan.png
#  - brown.png
#  - olive_green.png
#  - black.png

# Step 3: Write the Python Code
# - Open a text editor like Notepad (Windows) or VS Code (recommended for beginners).
# - Copy and paste the Python code provided below into the text editor.
# - Save the file with the name 'card_game.py' inside the 'CardDrawingGame' folder you created earlier.

# Step 4: Run the Card Drawing Game
# - Open the Command Prompt or Terminal on your computer.
# - Navigate to the 'CardDrawingGame' folder using the 'cd' command. For example, if the folder is on your desktop, type:
#  cd Desktop/CardDrawingGame
# - Once you are inside the 'CardDrawingGame' folder, run the Python code by typing:
#  python card_game.py
# - You should see a window pop up that lets you draw cards by pressing the button.


End of instructions. Code is below
# Python Code for the Card Drawing Game

def create_deck():
    suits = ['Tan', 'Brown', 'Olive Green', 'Black']
    values = [str(i) for i in range(1, 11)] + ['Maj General', 'Lt General', 'General']
    deck = [f'{value} of {suit}' for suit in suits for value in values]
    deck.append('Ambush 1')
    deck.append('Ambush 2')
    return deck

def draw_card(deck):
    if not deck:
        return None
    card = random.choice(deck)
    deck.remove(card)
    return card

def show_card(card):
    if card:
        card_label.config(text=card)
        display_card_image(card)
    else:
        card_label.config(text="The deck is empty! Turn off and on to reshuffle the new deck.")
        draw_button.config(state=tk.DISABLED)

def draw():
    card = draw_card(deck)
    show_card(card)

def display_card_image(card):
    # Extract suit from card description
    suit = card.split(' ')[-1].lower().replace(" ", "_")
    image_path = f"images/{suit}.png"
    try:
        card_image = Image.open(image_path)
        card_image = card_image.resize((150, 200), Image.ANTIALIAS)
        card_image_tk = ImageTk.PhotoImage(card_image)
        card_image_label.config(image=card_image_tk)
        card_image_label.image = card_image_tk
    except FileNotFoundError:
        card_image_label.config(image='')
        card_image_label.image = None

# Create the deck and initialize the GUI
deck = create_deck()

root = tk.Tk()
root.title("Card Drawing Game")

card_label = tk.Label(root, text="Press the button to draw a card.", font=("Helvetica", 16))
card_label.pack(pady=20)

card_image_label = tk.Label(root)
card_image_label.pack(pady=10)

draw_button = tk.Button(root, text="Draw a Card", command=draw, font=("Helvetica", 14))
draw_button.pack(pady=10)

root.mainloop()

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